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Space Harrier
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・ Space Hulk (1993 video game)
・ Space Hulk (2013 video game)
・ Space Hunter


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Space Harrier : ウィキペディア英語版
Space Harrier

Sega Mark III/Master SystemAmstrad CPCCommodore 16ZX spectrum
PC-6001PC-6601X68000FM77AVCommodore 64PC-8801PC Engine/Turbografx-16Atari STFamily ComputerAmigaGame GearSuper/Sega 32XSega SaturnWii Virtual Console
Sega Mark III/Master SystemArcadeNintendo eShop}}
|genre = Rail shooter, third-person shooter
|modes = Single player
|cabinet = Standard and sit-down
|arcade system = Sega Space Harrier Hardware〔(【引用サイトリンク】url=http://www.system16.com/hardware.php?id=696 )
|cpu = 2x 68000 (@ 10 MHz)
Sound CPU: Z80 (@ 4 MHz)
|sound = YM2203 (@ 4 MHz)
Sega PCM (@ 31.25 kHz)
|display = Raster, standard resolution,
horizontal orientation,
6144〔 out of 98,304 colors
}}
is a third-person rail shooter video game released by Sega in 1985. It spawned several sequels like ''Space Harrier 3-D'' (1988), ''Space Harrier II'' (1988), or the spin-off ''Planet Harriers'' (2000).
''Space Harrier'' was originally made for the arcades, and later saw ports to many home game systems. ''Space Harrier'''s release on the Sega Master System is notable, as there were two versions: one was just like the arcade, while the other, entitled ''Space Harrier 3-D'' was actually a sequel.
It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates, with the ability to scale as many as 32,000 sprites and fill a moving landscape with them,〔Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'', p. 157, Taylor & Francis, ISBN 0-415-96282-X〕 along with 6144 colors〔http://mamedev.org/source/src/mame/drivers/segahang.c.html〕 on screen out of a 98,304 color palette.〔Sega's 16-bit arcade color palette: 15-bit RGB high color depth (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors. () () ()〕 It also introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction. The game was also an early example of a third-person shooter;〔(Top 10 Sega Franchises That Deserve Platinum Treatment ), GameZone〕 it was influenced by the earlier 1982 Sega game ''Buck Rogers: Planet of Zoom'', and ''Space Harrier'' in turn influenced later 3D shooters such as Nintendo's ''Star Fox/Starwing'' in 1993.
Running on the Sega Space Harrier arcade system board previously used by ''Hang-On'', the pseudo-3D sprite/tile scaling in the game was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.〔http://www.extentofthejam.com/pseudo/〕 Designed by Sega AM2's Yu Suzuki, he stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."〔http://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2〕
==Gameplay==

''Space Harrier'' is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D.
The arcade version of ''Space Harrier'' uses digitized voices. When starting the first level, for example, the player is greeted with "Welcome to the fantasy zone; Get ready". After defeating a boss, the player is assured that "You're doing great".
Like ''After Burner'', ''Space Harrier'' was among the first (perhaps the very first) arcade game to feature a console in which the player sits, and which moves according to the joystick movement. There is also a non-moving sit-down version and a standard upright version.
The arcade version has a total of 18 levels, each containing a boss at the end. Three exceptions are the bonus levels (5th and 12th), and the 18th level, which is a boss rush containing some of the bosses encountered up to that point. Some versions of Space Harrier, however, including the Sega Master System, 〔http://www.gamefaqs.com/3ds/691424-3d-space-harrier/cheats〕 Sega Game Gear,〔https://www.youtube.com/watch?v=sFPw1MGy9AI〕 and Nintendo Famicom versions,〔http://www.hardcoregaming101.net/spaceharrier/spaceharrier.htm〕〔https://www.youtube.com/watch?v=SuFpZ3eaSQ8〕 feature a unique final boss called Haya Oh, a fast and powerful fire dragon with twin bodies.
''The 3-D Battles of World Runner'' by Square bears a strong resemblance to the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Space Harrier」の詳細全文を読む



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